FE2 Update 02/08/21

Changes:

  • Game only adds XP to leaderboard when a server has at least 4 players
    (As a reminder, VIP servers will not award leaderboard XP regardless if this condition is met)
  • Reduced frequency of map color palette changes
  • Alternate map color palette intensity has been reduced by half
  • Ziplines now take their color and material from ‘Point1’

Fixes:

  • Various bug fixes to improve server stability

FE2CM:

  • Added Crazy+ Difficulty (Intensity 6)

FE2 Update 26/07/21

Content:

  • (Experimental) FE2 will occasionally change the color palette of maps

Changes:

  • Vote Map: Selection button redesigned
  • Vote Map: Unlock & extra vote cost is now displayed on each map
  • Vote Map: Only the 8 least recently played maps per difficulty will now be displayed
  • Vote Map: Cooldown is present only when the amount of maps in the difficulty is 8 or less
  • HUD: Added ‘buy currency’ option
  • XP: Alerts given when doing certain activities during gameplay
  • XP: Text removed from buttons
  • Drop-Shadow: Texture updated for precision
  • Updated player info UI
  • Various UI changes

Fixes:

  • Trusses: Made jumping more consistent
  • Walljumping: Increased power by 4% to compensate for collision logic changed in update 23/06/2021
  • Fixed bug where the client wouldn’t recognize changes in water state

(FE2CM has been updated to the latest build)

FE2 Update: More Optimization

Changes:

  • Major optimization to core game loops; Testing proves at least 3.5x faster VS previous version
    NOTES:
    The optimization is for CPU performance on low end devices eg. phones.
    While the loops improved by at least 3.5x, this isn’t representative for all of FE2.
    Performance increases on low end devices should still be noticeable, however.
  • Camera FX: Standard setting is set to ‘Off’
    NOTE: Disabling camera fx helps reduce lag!
  • Goal locator will now automatically focus on the closest exit when all buttons are pressed
  • Official support for multiple exit regions and exit blocks
  • Optimized map loading sequence
  • VIP Gamepass: Introduced a daily cap of 200 gems earned from gameplay

FE2CM:

  • Updated to latest build of FE2

FE2 Update 14/07/21

Fixes:

  • Fixed issue where the game would reset gamepass ownership cache causing some gamepasses to not verify during gameplay (eg. Boombox gamepass) (Validated)
  • Fixed issue with music where it would still play new music even if the option was off (Validated)
  • Fixed issue with shift-lock on xbox where pressing the dedicated button (Right Bumper) would not trigger shift-lock (Validated on actual Xbox)

FE2CM:

  • Updated build to latest version of FE2

FE2 Update 13/07/21

Changes:

  • Button locator has been renamed to goal locator
  • Goal locator now displays location of exit once all buttons are pressed
  • Goal locator has been optimized to run smoother
  • Goal locator now displays at a distance from the character to make viewing easier
  • Button markers locally turn grey when the client recognizes a button press
  • Shift-Lock has been modified with a new FE2-specific cursor
  • Shift-Lock is now supported on Xbox (Right Bumper)

FE2CM:

  • Map list window now displays how many maps are loaded in the title
  • Maps loaded with an instance count higher than 8k will now display a 🧬 symbol to signify:
    The map may run poorly on lower end devices or mobile
  • Maps loaded with scripts removed by FE2CM will now display a ⚠ symbol to signify:
    A duplicate EventScript/LocalEventScript was removed
    Extra scripts were removed with ‘Load All Scripts’ option switched off

FE2 Update 12/07/21

Content:

  • Updated Forsaken Era by ElectroBlast199

Changes:

  • Improved performance on low end devices by making multiple optimizations to reduce CPU usage

Fixes:

  • Fixed bug where you would get stuck on the loading screen if you left the lift just before a new round started
  • Other various bug fixes

FE2CM:

  • Updated to latest build of Flood Escape 2, including reduced CPU usage
  • On/Off toggle for options in load maps menu now uses ✅ and 🟥

FE2CM Update 11/07/21:

Changes:

  • Camera FX: Zipline FX no longer applies to ziplines that take less than 2 seconds to travel on
  • Added ‘Max Players’ option; default is 20; server owners can set the max player count up to 50.
  • Added ‘Load All Scripts’ option; server owners can load maps with all scripts after reading a warning regarding server stability.
  • Loading timeouts are removed.
  • Prolonged loading message now changed: “Loading is taking longer than usual and may cause you to start the round late.”

FE2 Update 09/07/2021

Content:

  • Updated Poisonous Chasm to the latest version by Shortroundzach

Changes:

  • Weekend XP boost multiplier now applies to monthly XP leaderboard
  • Aim Lock and Emote Mobile UI has been re-positioned to their original location
  • Map event information is now displayed above the hud during gameplay so that you can check which map event is occurring.
  • Reduced map event intermission to 2m30s (Intermission is checked every new round)
  • Camera FX: Camera now automatically follows the path of ziplines
  • “You Survived!” message now shows what position you finished the map in.
  • In-round UI:
    Air now shows as a percentage, also combining tank and basic air up to 400%.
    Air bar now shows the drain/regen rate (Water = -8/s, Acid = -30/s, Regen = +16/s)

Fixes:

  • In-game timer millisecond counter is now correctly formatted
    (Previously didn’t show 0’s when time was less than 0.1)

FE2CM:

  • Game has been updated to the latest build of Flood Escape 2
  • Added the option to force rescue missions
  • Map voting no longer requires ‘All Maps Access’ gamepass
  • Map voting in FE2CM now shows a max of 9 maps to vote to improve voting during multiplayer sessions

FE2 Update 29/06/2021

Content:

  • Added ‘Lost Page Collector’ badge for collecting 15 lost pages.

Changes:

  • Map Voting: If you make a vote as the only player in the server, the intermission will be skipped.
  • Map Voting: Cooldown introduced for last played map in same difficulty.
  • Map Voting: Unlock cost for votable most recently played map is now double the next least expensive unlock option.
  • Map Voting: Base extra vote cost increased by 1 coin, counting up from after the free maps.
  • Lost Pages: Progress has been cleared due to revamp of the feature and allowing for progression via the new system.
  • Lost Pages: Converted into a map event.
  • Lost Pages: Menu has been integrated into the goals menu.
  • Lost Pages: Now awards 50XP at the end of a round when collected.
  • Changed far visible players option to function exclusively on horizontal axis’ to better improve view of your character when playing in clusters.
  • UI menus which have a quick access button in the HUD bar no longer show in the ‘+’ quick access button.