FE2 Update 29/06/2021


  • Added ‘Lost Page Collector’ badge for collecting 15 lost pages.


  • Map Voting: If you make a vote as the only player in the server, the intermission will be skipped.
  • Map Voting: Cooldown introduced for last played map in same difficulty.
  • Map Voting: Unlock cost for votable most recently played map is now double the next least expensive unlock option.
  • Map Voting: Base extra vote cost increased by 1 coin, counting up from after the free maps.
  • Lost Pages: Progress has been cleared due to revamp of the feature and allowing for progression via the new system.
  • Lost Pages: Converted into a map event.
  • Lost Pages: Menu has been integrated into the goals menu.
  • Lost Pages: Now awards 50XP at the end of a round when collected.
  • Changed far visible players option to function exclusively on horizontal axis’ to better improve view of your character when playing in clusters.
  • UI menus which have a quick access button in the HUD bar no longer show in the ‘+’ quick access button.

FE2 Update 23/06/2021


  • Blue Moon revamped by the original map maker, disney12
  • New feature: Map events
    Triggers the same way that rescue missions used to but with random choice. There are future plans to add choice for map events.
  • New map event: All buttons are group buttons
    (Currently excluded in chaos servers as every button is already a group button)


  • Potential fix for frame lag when other characters are clustered with your character on a map by optimizing collision logic


  • Converted rescue mission to a map event
  • Max level XP cap: Increased from 10,000 XP to 12,000 XP
  • Rebirth cap increased to 15
  • Required XP per level: Scaled up by 10% per rebirth (eg. Rebirth 12 will scale by 120%)
  • Landing page to lobby transition is more dynamic
  • Alerts UI:
  • Added gradient
  • Replaced solid background with soft shadow
  • Alert grows/shrinks when fading in/out
  • Level Up UI: Now uses text instead of preset graphics to support localization

FE2 Update 22/06/2021


  • Fixed bug where players could trigger a rescue mission after escaping, causing an extra NPC to follow in the next round
  • Fixed bug where players not in game could press buttons
  • Fixed bug where players could freeze the game while riding a zipline, making the game finish their zipline ride where their character was last frozen.
  • Potential fix for internal localization issues


  • Added drop shadows to the titles of UI menus to avoid clashing with game alerts in the background
  • Updated Starterpack UI to better communicate product reward information
  • Changed alerts for “Spectating Player” to 2 separate alerts, “Spectating” and “Displayname (@Username)”, as it may have been the cause of internal localization issues.

Flood Escape 2 Update 18/06/2021

Hey guys, hope you’re doing well! Here’s the latest patch notes for Flood Escape 2.

  • New players start the game with 50 Coins and 20 Gems for free to let them experiment with the shop or map votes and intensity boosts.
  • New goals menu; keeps track of daily login rewards and monthly xp progress which could previously not be tracked. More goals will be added to this window in the future for players to complete.
  • Daily login system has been reworked to a cycling 7 day daily bonus:
    Day 1: 2 Coins
    Day 2: 4 Coins
    Day 3: 8 Coins
    Day 4: 14 Coins
    Day 5: 4 Gems
    Day 6: 20 Coins
    Day 7: 10 Gems
    Daily login cycles back to day 1 after day 7. Your consecutive logins are still recorded.
  • Before riding a zipline the game now checks if the player is close enough to the start of the zipline before activating.

This update is more of a quality of life update. The addition of the goals menu will pave the way for including extra goals in the future, which is planned to be one of the next updates. Showing the goals menu as the player joins the game help orient how far they’ve come in the monthly xp leaderboard, or how many more days they are from getting the best rewards (20 coins on day 6, 10 gems on day 7).

Take Care,

Flood Escape 2 Update 27/05/21

  • Localization efforts have been made to translate FE2 to various languages:
    We have started to officially support Spanish, and will provide maintenance and updates for other languages in the future.
  • XP reward for Crazy maps reduced from 500XP to 300XP to accurately reflect linear progression of XP rewards for surviving maps of varying difficulty.
  • All currency is capped to 100,000, unless currency is purchased or a code is redeemed.
  • You can now earn XP on VIP servers again. However XP will still not be applied to the Monthly Leaderboard unless you are playing in a public server.
  • Ingame Moderation: We can now accept reports of players exploiting via the new dedicated channel in our discord server, and with enough evidence for justification make bans and clear player’s XP on the monthly leaderboard.
    Bans can become effective in as quick as 1 minute in the game once instated.
    Exploiters beware: If you have purchased any content for use in Flood Escape 2 then now is a good time to stop using your tools to gain an unfair advantage. You will be banned and you will lose your place on the global monthly leaderboards.

Above is the patch notes for the update planned to be released today. There are a lot of things that I have been working on behind the scenes including localization. I will be focusing more on localizing the game to other languages over the course of the month so do not expect any new content authored from myself at the very least. I hope that the inclusion of in-game moderation gives players a sense of relief, I understand that it has been frustrating seeing exploiters run amok, so if you report anybody exploiting please include their username and ID along with photo/video evidence in our discord server.


FE2: Metaverse Champions Update

Today I’m excited to say that Flood Escape 2 is taking part in Roblox’s Metaverse Champions Event! A major event run by Roblox inviting 180~ games to take part in a bid for one champion to come out on top? Count me in!

Flood Escape 2 just got updated with a new feature that ties in with the champions event, and will persist after the 2nd week finishes (The week FE2 is participating in). Our game’s champion is Fey, and you will see her on the title screen and in the lobby boasting the 2nd case before you enter the lift! The metaverse badge will not be awarded after the 2nd week is over, so make sure you get it while you can!

What’s the new feature? Lost Pages!
With 1 lost page on each easy, medium and hard difficulty map, you’ll be able to look around the familiar maps not for buttons or the exit, but for lost pages scattered around! This feature ties in to the metaverse champions event by awarding you with Fey’s 2nd Case when you collect 10 lost pages. Can you find them all?

Updated Camera FX:
We know some of the hardcore player base likes the option of not using Camera FX, mainly for the fact that it ‘feels better’. I did a little messing around with the Camera FX code and realized that smoothing it would help greatly by making it less jittery. A good example of this would be before when you would jump up a truss quickly the camera would look like it’s stuttering quite a lot. With the latest Camera FX this isn’t the case! Some slight addition to the FOV has also been added during any horizontal movement, but you might not have noticed that until now. The goal is to make the camera feel as smooth as possible, perhaps akin to some other quality games out there. It may be a placebo effect, but I felt a lot more comfortable completing Blue Moon with the updated Camera FX as motion felt smoother.

Dark Sci-Forest Update:
Dark Sci-Forest got updated with new music and a slightly different layout in the beginning area! The original music for Dark Sci-Forest was created in mid 2017, and was THE first track I composed by myself for Flood Escape 2. Given that it was pretty early on, you should be able to tell that it was sufficient for the map but could have done with more quality. Safe to say it’s 2021 and after having made other tracks for FE2 and for my own musical alias Redense, I felt like it was time it got a remake! You can listen to it here: https://soundcloud.com/redense/dark-sci-forest-2021
As mentioned earlier the beginning layout got a slight update, with an updated spawn and new group button. I also added a fallen trunk which players could either jump over or slide under, the choice is theirs. This change was made to draw out the gameplay of the map by a few extra seconds. I don’t think I’m done working on Dark Sci-Forest, as I like to be incremental with the changes that I make. But I may also feel content with what it is like right now. Who knows.

Personally I’m super happy that FE2 got invited to take part in a new Roblox Event. The last time FE2 took part in an event was early 2018 in the labyrinth event. It also in some way validates the work I do, not just to our community, but to roblox itself. For context I temporarily joined Fifteam to work on 2018’s Egg Hunt and said yes without understanding my own circumstances that FE2 literally just took off at the end of the previous year and needed my attention too (If you’re in Fifteam and reading this, you did a great job with the game), and I buckled and left without having done much to the game. Looking back I accept it was something I should have respectfully declined, but we all learn from our mistakes and for me I learned from that to only put what I can on my plate for myself and not for the sake of pleasing others. Since then Roblox has grown exponentially so I’m glad that Roblox has been accommodating and invited so many games to take part in the event. So for me, this feels like I’ve come full circle and I’m back in the saddle of doing what I love; making games for people to enjoy.

This is the first blog post for an FE2 update. Hope you appreciate the extra insights to the patch notes rather than +this, +that, and some of my own ramblings 😊

Enjoy looking for the lost pages!

Discussion Thread: https://forum.crazyblox.games/t/fe2-metaverse-champions-blog-discussion/37233